Great news everyone!
One of our team mebers has decided to have more fun in his life (huh?), and well... the best we can do is to support his choice. As long as he can raise a bowl of beer together with his friends :) Best...
View ArticleProject Summary: Registration is over
First milestone is completed - registration is over: there are 26 projects competing.Last week was tough, and by "tough" I mean we didn't have much development time. Major tasks achieved - we have...
View ArticleWeek #1: challenging NeoAxis
"A hammer?" he asks. "Nobody really buys hammers anymore. They're kind of old fashioned."Why I hate frameworks" The first few steps may be vital for the project and one must take care when selecting...
View ArticleWeek #2: birth of the Bot 69
Long weekends ain't for working, right? I wonder where I've lost my time, most probably I was looking for fern-blossom...Ok, back to PS - here I have a few screenshots of our untextured garbage bot...
View ArticleWeek #4: to walk or not to walk?
As you reach a stage of development when something already looks decent, lots of ideas start storming in your head - I can imagine this-and-that would look really cool in our game. But that's the...
View ArticleWeek #6: dunkles weizen
Yeah, spending a few days in Germany becomes very "dunkel" because of all the weizenbier. Nevertheless I insist you should taste german wheat beer even if you're not a beer-lover. Especially the dark...
View ArticleWeek #7: Houston, we have a... space station?!
Unusually productive weekend: 11 tasks out of 19 completed. Following feature roadmap we're approaching demo 1.0 milestone. I assume public release of this demo will be available within 2-3 weeks, but...
View ArticleWeek #8: demo 1.0 milestone
So, last sunday we've hit our "Playable demo 1.0" milestone. Actually it's not so "playable" as one may think - there are no enemy bots runing around, nor bricks can be destroyed yet. But we have...
View ArticleWeek #9: may the Force be with you
No, we're not making Star Wars shooter yet, although I believe it would be pretty cool. According to our vision, we planned to launch an epizode from this movie in the background of the game. So last...
View ArticleWeek #10: Plyushkin Syndrome demo 1.0
Just like I've promised, demo 1.0 is here. A few things you may be interested in before downloading:Minimum system requirements.Windows NT/XP/Vista with .NET 2.0 Framework and DirectX 9.0c64 MB video...
View ArticleWeek #13: Summer is over
Yes, sunny days are over and it's time to boot up our bots that have been shut down for maintenance during our vacation. I have a bad feeling about INDAGO as I haven't heard a thing from contest...
View ArticleWeek #14: crazy funny and sexy adventures in space
"So what kind of background music you prefer? Kind of relaxed ambient or what?" - I've been asked by DJ Jonine.That was the right moment to think again about project goals and art direction..."Let it...
View ArticleWeek #16: Game Over
Yeah, well "Game over" doesn't mean we've abandoned our project. On the contrary - all major features have been completed and we've entered bug fixing and polishing phase! Just a few moments ago I've...
View ArticleWeek #17: Every working program has an even count of bugs
This time no major feature updates or anouncements, only a few interesting screenshots from debugging session. Kind of modern art, huh? :)I know I know - beta version should have been released already...
View ArticleBritney Spears in Trouble
Ok, actually I do not know much about BS, but our team really has some trouble. Yesterday, after some malfunction in power supply line, our nightly build and svn server went down and now it is on the...
View ArticleWeek #X: the end draws near
Weeks of silence passed and now we are ready to announce final development phase. We could not present demo 1.1 version in public because INDAGO contest authorities requested to keep it secret until...
View ArticleSitting and waiting
That's the current status. Demo has been polished and presented. 9 projects will compete in the finals for the right to challenge best Latvian project.Meanwhile I have discovered a few post factum...
View ArticlePlyushkin Syndrome 1.1 is out!
Yes, finally it was announced on Indago contest.----------------------------------------Download Plyushkin Syndrome 1.1 (23MB),----------------------------------------Happy playing!Minimum system...
View ArticleRobots, Software and Beer
I've been regretting to see "Clockwork Brains" blog covered in thick dust layer, so finally here I am - back online. Thinking 'bout reorganization now and how to use this blog for general topics on...
View ArticleBeercan robot
Just came across Sandy Sanderson's page who has a hobby of making cars from cans. The result is quite amazing, check photos and the making process! This brings me an idea to make some kind of a robot...
View ArticleMindstorms robot has arrived, humanity gets one step closer to extinction
So here we have it - the ultimate toy of all geeks and robotics fans, the Mindstorms NXT 2.0. The kit comes with 3 servo motors, four sensors (ultrasound, color, touch), 32 bit programmable...
View ArticleSix legs - more power (Part I)
This post is dedicated to special kind of robots, - hexapods. Literally it means "six legged" robot, and I bet you imagine bug- or spider-like mechanical walker that is hiding under your bed and has...
View ArticleNo more paradoxes for ya, old man!
"Science is beautiful and if you don't like it - f*ck off!", R.DawkinsOnce in a while I like to contemplate on highly useless things, 'cause I think that's fun and feeds human curiosity. Oh well,...
View ArticleSoftware degradation
Do you still remember BSoD (Blue Screen of Death)? In the times when Windows OS crashed because software was unable to handle hardware failure, users were cursing software developers for bad product....
View ArticleTrust me, I'm an engineer. Robotics engineer
So this is it, I'm back again with another project well done. What can be more entertaining than building something together with your son? Who cares he's just 3 years old, but I'm an engineer right?...
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